~/work/metal-detecting-multiframework
Economy & Jobs

Metal Detecting

Bring a fully interactive, immersive metal detecting experience to your FiveM server — now on every major framework! Players equip a metal detector, follow the compass and proximity beeps, and dig up hidden loot across the map, complete with a custom animated DUI.

Frameworks
ESX, QB, QBX, ND, Standalone
Domain
Economy & Jobs
Features
31
Protection
Asset escrow
Live servers
2
Metal Detecting screenshot 1
Metal Detecting screenshot 2
Metal Detecting screenshot 3
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Feature set

01
Custom Metal Detector UI
Beautiful, animated DUI screen with signal strength, direction compass, and distance display.
02
Proximity Beeps
The detector beeps faster the closer you get — hunt by ear as well as by eye.
03
Dynamic Treasure Zones
Randomized dig spots generated in allowed areas on real diggable ground, with configurable cooldowns and distances.
04
Dig Skill Check
Optional minigame while digging — fail it and the spot is ruined, you get junk, your streak resets and your shovel might break. Uses the ox_lib skill check by default, with an open, editable file (commented examples for ps-ui and SN-Hacking included) so you can plug in whatever minigame your server uses.
05
Deep Signals
Some finds are buried deep — several shovelfuls to reach, but with guaranteed higher-tier loot.
06
Streak System
Consecutive successful digs boost your rare loot chances, rewarding players who stay out detecting.
07
Optional Shovel Requirement
Require a shovel item to dig, with a configurable break chance on failed digs.
08
Police Dispatch Alerts
Configurable chance of alerting police per dig — turn detecting into a risk/reward activity.
09
Configurable Loot Table
Fully customizable rarity tiers (common, uncommon, rare, epic, legendary), items, amounts and drop chances.
10
Zone Restrictions
Control exactly where detecting is allowed (beaches, forests, mountains, Cayo Perico…) via config.
11
Secure & Anti-Abuse
Loot is rolled entirely server-side, with per-player reward cooldowns and randomized zones that require real exploration.
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Fully Translatable
Every player-facing string lives in an open locales file.
13
Loot Items & Chances
Edit config.lua to set your own items, amounts, and rarity chances.
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Allowed Zones
Enable or disable metal detecting in any GTA zone.
15
Diggable Materials
Define which ground types can be dug.
16
Cooldowns & Distances
Set how often and how far away new dig zones appear.
17
Gameplay Toggles
Skill check, deep signals, streaks, police alerts and shovel requirement can each be enabled, disabled and tuned independently.
18
Open config, open locales, and an open editable skill check file
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Easy customization and expansion without touching escrowed code
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Equip the metal detector.
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The custom DUI appears, showing signal strength, distance and direction.
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Explore the map and follow the beeps to find a signal.
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Reach the dig zone and dig — pass the skill check (if enabled) to claim your find.
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Receive a random server-rolled reward based on your luck, your streak, and the loot table!
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gunchi-bridge (free & open source)
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ox_lib
27
🧩 One script, five frameworks — ESX, QBCore, QBox, ND Core and Standalone
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⚙️ Highly customizable & future-proof
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🔒 Server-side loot rolls keep your economy safe
30
🔄 Active support and regular updates
31
🎭 Designed to elevate item supply RP

03

Related work

All work