~/work/player-safes
Systems & Tooling

Player Safes

A script that allows for safes to be placed, locked and blown up to be raided or robbed.. Players can store anything they'd like inside the safes as long as they're willing to risk the items being raided / stolen.

Frameworks
TMC
Domain
Systems & Tooling
Features
16
Protection
Asset escrow
Player Safes screenshot 1
Player Safes screenshot 2
01

Feature set

01
Integrates with TMC's interaction objects
02
Players will require the large or small safe item
03
Players can leave their safe unlocked or set a password
04
If a safe is password locked and someone has the required explosive item they can destroy the safe
05
Once a safe is destroyed anyone can access the contents
06
Destroyed safes are tracked in the interaction objects database
07
Once a safe is destroyed it cannot be picked up just cleaned up (removed)
08
If a safe is picked up and placed elsewhere the contents remain the same (persistent stash)
09
Large safe and small safe have configurable stashes (slots and weight)
10
Explosive device can be configured
11
Props can be changed if you wish and there's config positioning options for the explosive prop
12
Explosion, fire and other characteristics can be configured
13
Core game config
14
Core config
15
Radial Menu config
16
Item images for small safe and large safe

03

Related work

All work